A photo-realistic desert panorama blending ancient (Petra-like facade, camels) and futuristic (Dubai skyline, spacecraft, landspeeder) elements, under a two-moon sky.
On Screen

Film Locations of the Middle East & North Africa

Editorial essays on the real places behind the films. Star Wars, Dune, Indiana Jones, Lawrence of Arabia, Mission: Impossible — the desert planet, the lost city, the impossible tower are all real places across the Middle East and North Africa, each with its own art and a life that began long before the cameras.

A film crew wanted a planet at the edge of the galaxy, so they drove to a Berber village in southern Tunisia and pointed the camera at a building that was already two thousand years old. That is the pattern this series of editorial essays follows. The most cinematic landscapes across the Middle East and North Africa are not sets — they are real towns, real deserts, real monuments, filmed because they looked like nowhere else, then remembered only as the fictional thing they stood in for. Here we put the real place back in front of the fiction, one essay at a time.

The films and the deserts that played them

Southern Tunisia became Tatooine. The Empty Quarter of Abu Dhabi became Arrakis in Dune. Wadi Rum has stood in for Mars so many times it has a second career in space. Aït Benhaddou has been Rome, Jerusalem and Meereen without moving an inch. Each essay starts from the film you already know and walks back to the geology, the architecture and the history the camera cropped out — why this dune, this canyon, this ochre wall, and not a set built on a lot.

What the camera cropped out

Every location carries the part the screen cut. The two-thousand-year-old Berber granaries that became a spaceport. The rock-cut tombs the Nabataeans carved from the top down at Petra, long before Indiana Jones invented a room behind the façade. The public sculpture standing at the foot of the Burj Khalifa while a stuntman dangled above it. We map what is actually there — who built it, when, and what it was for — so the place reads as itself and not just as a frame.

Where the myth meets living art

These places did not freeze when the crews left. Djerba now hosts Djerbahood, one of the most ambitious street-art projects on Earth, painting over the Star Wars myth in real time. AlUla stages Desert X in the same sandstone that framed period films. The through-line of the series is this: the location was never a backdrop. It was a place with its own artists, and it still is — which is where each essay closes the loop, from film set to the art being made there now.

When a place plays a place that isn't real

Some of the sharpest stories are about substitution itself. Casablanca was never shot in Casablanca. Ouarzazate turned a small Moroccan town into Hollywood's permanent stand-in for the entire ancient world. And there is a reason every science-fiction desert, from Dune to video games, ends up looking Arab — a borrowed visual vocabulary worth naming out loud. This is where the series steps back from any single film and reads the pattern across all of them.

How to read this series

Each piece works alone: land on the one film you came for and leave knowing the real place behind it. Read together, they turn into something closer to an atlas — a map of how cinema borrows this region, and what it looks like once the story is switched off. Every essay ends where Exhibo begins, with the galleries, artists and sites you can actually visit near each location.

Articles in this series