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Helsinki · Finland

Nina Davies and 2girls1comp: The Inexorable Non-Player Character

Algorithmic prediction meets corporeal movement in a new Helsinki performance

Digital Embodiment and Algorithmic Feedback

The intersection of algorithmic prediction and corporeal movement takes centre stage in The Inexorable Non-Player Character, a thirty-minute site-specific performance premiering in Helsinki this September. Conceived by choreographer Nina Davies alongside the game-modding collective 2girls1comp, the work interrogates the reciprocal conditioning between human physiology and machine learning architectures. Rather than treating virtual avatars and biological bodies as separate domains, the piece frames them as participants in continuous feedback cycles that actively reshape predictive systems.

From Viral Choreography to Code Modification

The current iteration synthesises two distinct prior investigations. Davies' earlier research project, Precursing, examined viral choreography on short-form video platforms as a form of subconscious pushback against algorithmically determined futures. Meanwhile, 2girls1comp—comprising Marco De Mutiis and Alexandra Pfammatter—developed Dancing Plague, a modification for Rockstar's Grand Theft Auto V. Their intervention reassigns movement data originally programmed for female characters to male non-playable entities, effectively reversing traditional gaming hierarchies while observers assume passive spectatorship. By fusing these methodologies, the live presentation exposes how grassroots digital behaviour eventually trains artificial intelligence models. The title itself invokes the ubiquitous background figures in interactive software, suggesting that even seemingly autonomous humans operate within constrained parameter sets.

Institutional Context and Civic Engagement

Originally commissioned for the transmediale festival in Berlin during 2025, this revised version arrives under the auspices of M-Cult, Helsinki's Art and Media Culture Agency, working jointly with Zodiak—Center for New Dance. The staging falls within the organisation's broader Gaming the Civic initiative, which commissions interactive works examining democratic engagement through ludic frameworks. Financial backing derives from the Alfred Kordelin Foundation, the AVEK Audiovisual Centre, Pro Helvetia, the British Embassy, and the Finnish Institute across Britain and Ireland. By situating experimental performance within a public-facing civic programme, the curators deliberately blur the boundary between gallery spectacle and community participation.

Performing Autonomy in Networked Environments

On stage, Davies shares responsibility with performers Juan Pablo Cámara, Christina Lovey, Yi-Chi Lee, and Richard Pye. Their practice navigates the tension between automated instruction and improvised response, utilising the spatial constraints of the venue to heighten the sense of digital liminality. Davies' wider oeuvre consistently maps how popular movement culture circulates through commercial networks, often reframing contemporary gestures as archival records of tomorrow. Her exhibitions have appeared at institutions including Tate Britain, FACT Liverpool, and Western Front Vancouver, while her co-founding of Future Artefacts FM demonstrates a sustained commitment to speculative broadcasting formats.

2girls1comp approach their craft as tactical interventions within proprietary software ecosystems. Since establishing their practice in 2023, they have consistently exposed the economic and labour structures embedded within commercial entertainment, treating code alteration as a method of cultural critique. M-Cult, founded in 2000 by Minna Tarkka before her passing in 2023, has historically bridged participatory media production and civic infrastructure. Operating from Helsinki's Cable Factory district, Zodiak remains the city's sole dedicated contemporary dance venue, currently preparing for its thirtieth anniversary season alongside its parent association.

Together, these practitioners construct a meditation on autonomy within networked environments. As audiences witness the collision of pre-programmed sequences and adaptive physicality, the work suggests that resistance may emerge precisely through the glitches of our own digitisation. The performance runs for thirty minutes across two evenings, inviting viewers to consider how much of their daily routine already resembles scripted behaviour waiting to be interrupted.

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